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Pull requests: bevyengine/bevy
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Feathers new select control and caption helper
#24847
opened Jul 2, 2026 by
gagnus
Contributor
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Very simple fix for where linear gradient is used as a border between…
#24846
opened Jul 2, 2026 by
gagnus
Contributor
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best-effort reconciliation of modifier key states from winit
#24845
opened Jul 2, 2026 by
robtfm
Contributor
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Increase
MaterialProperties::draw_functions inline capacity
#24844
opened Jul 2, 2026 by
beicause
Member
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Don't batch depth only prepasses when using custom vertex and fragment shaders
#24843
opened Jul 2, 2026 by
beicause
Member
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Upgrade to wgpu 30
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Hv k okla patch 1
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
#24840
opened Jul 2, 2026 by
HvKOkla
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Remove old docs that no longer apply
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24838
opened Jul 2, 2026 by
ItsDoot
Contributor
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Add bindless support for 2D materials.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24833
opened Jul 1, 2026 by
pcwalton
Contributor
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Have command error handling take Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
impl FnOnce instead of a function pointer
A-ECS
#24831
opened Jul 1, 2026 by
chescock
Contributor
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document settings save location and TOML format
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24830
opened Jul 1, 2026 by
akshitj11
Contributor
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1 task done
Fix bevy_gilrs weak rumble motor never being driven
#24829
opened Jul 1, 2026 by
francisdb
Contributor
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Move bsn! macro docs back into macro crate, avoiding re-re-export issues
A-Scenes
Composing and serializing ECS objects
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
2
Cluster Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RectLight
A-Rendering
#24827
opened Jul 1, 2026 by
dylansechet
Contributor
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Ignore ttf-parser advisory
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
#24819
opened Jun 30, 2026 by
kfc35
Contributor
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🐛 Fixes BSN support for fully qualified component paths
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update hashbrown requirement from 0.16.1 to 0.17.1
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24816
opened Jun 30, 2026 by
kfc35
Contributor
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chore: update glam to 0.33.2
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24814
opened Jun 30, 2026 by
alisterd51
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Try despawning the related Observer from ObservedBy.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Alternative Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
InvertibleComponentIdSet
A-ECS
#24809
opened Jun 29, 2026 by
chescock
Contributor
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Fix observers not removing themselves from ObservedBy.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Packed Vals
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Contentious
There are nontrivial implications that should be thought through
#24800
opened Jun 28, 2026 by
ickshonpe
Contributor
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Ensure RenderLayers is a Component on every ExtractedLight and its ShadowView/ExtractedView
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Feathers theme generator and replacement of hard-coded light theme
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
#24794
opened Jun 28, 2026 by
gagnus
Contributor
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Fix sigil default color to match label color, move border 1px
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24791
opened Jun 28, 2026 by
gagnus
Contributor
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